The Eldar Warhost Mobilises!

This article comes a day late due to the very nature of it. On Saturday 1st June, Games Workshop unveiled the new Eldar codex, all ready and streamlined for sixth edition. As an Eldar player, I naturally went down to Warhammer World, having the privilege of living just down the road from the UK headquarters, to get a hold of my new codex. In the spirit of things, I have decided to dedicate my articles for this week to the new Eldar releases where I’ll give unit overviews, some tips and tactics that have come out of spending a whole day in Bugman’s Bar discussing the new rules as well as some general ideas and fluff discussions.

In today’s article, I will give a brief overview of the codex itself. In terms of cost, I believe it is on the heavy side at a total of thirty pounds for the standard version, sixty pounds if you wanted to buy the limited edition; it’s not a book you want to damage or lose once you’ve bought it! Saying that, however, the quality of the book is very good overall, encased in a rather attractive hardback cover. Inside is everything that you would expect to find in a Warhammer 40k codex printed on pages that feel good, rather than feeling flimsy. They’ve certainly upped the quality with the price, though I still miss my eight pound codices that were around when I started the hobby. The artwork is entirely in colour which really helps to bring the book alive with the vibrant array of colours, much like an Eldar tabletop army itself. The background fluff is well written and gives a good insight into the story of the enigmatic Eldar race, being the product of Phil Kelly and Adam Troke, as opposed to some of the more questionable fluff that we’ve seen in other codices; yes, I’m looking at you, Grey Knights, with your Sister of Battle slaughtering ways and characters who casually stride through the Warp, punching Bloodthirsters in the face. But I digress, the point is that the Eldar fluff is largely well written and sticks closely to what we’ve learned so far.

The rules are well laid out though unlike the previous codex, the rules on specific items such as the ghosthelm or singing spear are not listed in the unit entries, relegated to the specific weapons, treasures and equipment section of the book. Whilst annoying at first, it is a nice way of laying things out for easy reference as you don’t have to look for several unit pages if you forget what a few things in your army do, as it’s all in one place. The last few pages of the book are dedicated to a condensed set of rules and tables for ease of use in games when you need to see what your psychic powers do, or what the statistics for your troops are, which nicely folds out to a four page spread, showing almost everything you’re going to need to know during a game. On the topic of psychic powers, I am both saddened and pleased at the same time. I am very pleased with the fact that we get our own tables, runes of battle and runes of fate, as well as getting to roll on the divination and telepathy trees with the former being one of two useful psychic power trees in the entire sixth edition rulebook. I am very pleased with how the runes of battle, otherwise known as the warlock psychic powers, will work and how they will change the way that people will use and field warlocks in their armies, and I am very happy with our lovely rules surrounding psychic powers, though this will be covered in more detail when I cover the units and tactics themselves. What I am not pleased with, though I was expecting it, is the fact that you cannot just choose your psychic powers, having to roll on tables like the other armies with sixth edition codices. I do not like this random aspect that they have added to building an Eldar force, as I liked the certainty of having guide, fortune and doom on my Farseer every game.

Overall, I like the update that they have given Eldar. I believe that we are now far more competitive, for those of you who enjoy cheese and powergaming, as well as allowing for a variety of units to be selected, rather than having a strict meta containing units that everyone used. I think that the fluff is well written and the contents of the codex itself is nicely laid out, giving clear, easy reading for theorycrafting or just reading up on the Eldar background.

The lesser races will fall before us!

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