Making the Most Out of Your Codex!

I was actually writing an article outlining the fact that I had come out with two very new and different army lists for my Eldar that I would try fielding. However, as I was writing it, it got me thinking about two things. Firstly, I had not written the obligatory fiction blurb as to why. Whilst I could not put an exact reason there, I know I could write a small piece of fiction outlining why the army exists. Here’s a hint: desperate times call for desperate measures! Secondly, I was deviating off the topic a lot as I came to realise that people do not really make the most out of their army’s codex, a potential reason why some people feel the need to collect about seven different armies. Of the eight people that I know who play Warhammer 40k with me (though that number should increase. I have a cunning plan involving only using Warhammer World for events and pre-arranged games), I can think of one Tyranid player who truly experiments (such as a mass-infiltration list), another two players who deviate slightly, though they are both new and thus do not own all the models or have the full feel of their codex yet. However, the others keep their armies fairly static, always fielding the same units with the same weapons, using the same tactics. I imagine it must get quite boring and leads to more money spent on miniaturesm as multiple armies means multiple requirements (and it means that I can pull out more wins than I really should!)

Previously with my Eldar codex I have tried reconnaissance themed lists using mainly Rangers, Striking Scorpions, War Walkers and Vypers with maybe a squad of Guardian Defenders (I am even considering getting some Storm Guardians. No more than one squad as I really do not think that they are particularly fluffy, nor are they effective!). I have tried a foot-slogging Aspect Warrior army which went horribly wrong when they all got shot to pieces by bolters, though that was the first army that I played as Eldar when I was largely inexperienced with them. I have tried a mechanised Aspect Warrior army that has had great success and is the sort of army that I use most often. However, I do not own a Spiritseer, any Wraithguard or Wraithblades, Harlequins, Storm Guardians, Windrider Jetbikes, Shining Spears, any flyers, Vaul’s Wrath Support Batteries, Nightspinner, or a Wraithknight. To me, that is a lot of wasted potential for me and the Eldar codex. Whilst I do not have the money as of yet to buy any new units, I have been hypothesising how I will use them and plan to buy them in the future as I believe that this will give me multiple new avenues to explore.

However, from what I have seen, a lot of people pick an army, pick a theme and then stick to it. As I said, of the eight people that I know, I can accurately predict what all of them will take with the exception of the one Tyranid player who experiments. I am not saying that finding a theme and sticking with it is bad, I think that it is a great route to take, however what I am saying is that experimentation could liven up your game and get you more interested than you may already be. I will probably not replace my usual mechanised Aspect Warrior list as my main theme, however I do want to try out different armies whilst I am not playing in a tournament or narrative campaign setting. I believe that this is a large reason for people who start collecting multiple armies. Sure, people love other armies as well as their main one; I love Sisters of Battle as well as Eldar for example, but I hear a lot of people complaining about armies that I have played in the past, accusing them of not being able to do something that they can actually do. For example, “Space Marines / Chaos Space Marines can’t be mobile. I can’t reach out to my opponent’s deployment zone.” What ever happened to bikes? What about land speeders? What about drop pods? What about assault marines? What about stormravens/stormtalons? What about rhinos? (The cheapest transport tank ever) Sure, there are things that some races cannot do. Dark Eldar will never be durable. Tyranids will never field vehicles. Sisters of Battle will never be long-range specialists. These are just examples as to some things that some armies are unable to do, though when it comes down to it a lot of armies can do a lot of different things.  I feel that it is good to vary your game and vary your army, though in the end it is up to the individual. Some people may prefer to vary their game by having multiple armies. Some people, like myself, will fall in love with the concept and background of a few select armies and then vary their lists within those armies. I will be posting up both of my experimental armies shortly (hopefully) and will be working on a few more in the future.

It’s funny that I become more avid for my Eldar when a new codex comes out for one of my other armies. There will be Imperial Guard lists coming up, though at the moment I am most certainly in Eldar mode!

How I Play My Eldar Army (because it’s far from invulnerable, y’all!)

I literally got out of bed this morning with a flash of Warhammer inspiration, so I felt that I would write an article outlining something that has been on my mind. Also, no, it is not a rant, for once. What I wanted to write about was the way that I play using my Eldar. I am sure that a lot of people in the past who have played against me have thought that my army is cheesy and overpowered, or that I play competitively when this is not necessarily the case. Naturally, because I pride myself on not playing competitively, this irks me quite a bit (unless the situation calls for it, then I sell part of my soul to Slaanesh and churn out the pain/pleasure/who knows what Slaanesh gets off on…). In this article, I will go through my mind set when playing my Eldar, as well as the general tactics that I employ to pull off a very mechanised force in a meta that favours infantry waves.

 

Sun Tzu knows a little more about fighting than you do, pal!

 

The first thing that I would like to do is to quote Sun Tzu: “if you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself, but not the enemy, for every victory gained, you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” The quote originates from his book, The Art of War, and holds truth in tabletop wargaming as well as reality. I have played Warhammer 40k for years, across which I have played as or against every single army in the setting. I have experienced just about every unit and unit type, barring super-heavies which I just outright refuse to field or play against in non-apocalypse games. What has this left me with, apart from a giant hole in my wallet and huge amounts of time spent at my local Games Workshop? The knowledge of how every army works. The knowledge of which units have what wargear and how said wargear works. This allows me to look at my opponent’s army and instantly know exactly what each unit is capable of. This also allows me an insight into what my opponent is trying to achieve with their army as I can see the synergy between the units that they have taken and start to derive what kind of tactics they may employ.

However, knowing one’s opponent is only one aspect of how I play, at least; I also know a lot about my own army. I know what unit does which job, I know what weapons to use against what targets, I know how durable each unit is, I know how far everything can fire. Knowing this allows me to plan where to place my units, what units to hide from, which units to expose to the opponent and how much I should commit to certain tasks. Combine this with a knowledge of the opponent’s army and I can make sure that I weigh the encounters in my favour. Playing the game your way is always preferable to answering to your opponent.

Knowledge is indeed power, the Blood Ravens got at least one thing right, however you cannot rely on a single pillar to hold up your game. One thing that most people do not consider is that the game starts as soon as you start rolling dice. This does not mean for the game, it means when you are standing at the table and rolling for mission, deployment, warlord traits etc. I tend to deploy and go second as it allows me to counter my opponent’s deployment and gives me that last turn capturing power for any objective based game, which accounts for five of the six scenarios in the rulebook. It means that I can place units in positions where my opponent has to spend game turns re-organising their army to counter mine, as I have positioned units to fight the enemy where they are ill equipped to deal with me. An example is if my opponent places a lot of monstrous creatures down one flank, I will position my Rangers where they are going to be able to fire at them with their sniper rifles all game and place them away from the horde of troops on the other side. There are individual tactics for different armies, but that is not what this article is about, this is an over-arching view on how I play my Eldar. I will generally deploy all of my vehicles out of line of sight where possible, but when I cannot, then I will deploy cheaper vehicles behind hard cover to get a 4+ or 5+ cover save at the worst. If I have to deploy first, then I will look at my opponent’s army and try to force them to make bad decisions in deployment when they attempt to counter deploy.

This brings me onto my next point of choosing your battles. As an Eldar player, I do not want my opponent choosing when and what is fighting, as my units are not Space Marines. My standard troops choice, the Dire Avenger, is almost the same points cost as a Space Marine tactical squad member, but has a short range gun, a 4+ save and a Toughness of 3. I cannot win straight up slugfests as a tricksy space elf, I have to weight encounters in my favour. Eldar, as a general rule, can put out a lot of pain, but are unable to take any in return. Therefore you have to isolate parts of the opponents army before utterly wiping it out. Luckily, as Eldar, I can use my mobility to force my opponent to spread out. As my army generally contains lots of vehicles with heavy weapons, I can spread my forces across the board, still firing on whatever targets I need to, as I can move twelve inches and fire weapons with a thirty six or higher range across the board, but then if I need to I can then move up to thirty inches should I need to re-deploy to counter something that my opponent does, or drive home a strategy that I had come up with before. The mobility of the Eldar is one of their main strengths and there are very few armies that can out manoeuvre them, so it is something to use to your advantage against the slower, more commonly played, armies.

How I use my troops is I keep them inside their transports. Whilst this may seem like a horrendous waste of points as I generally have large squad sizes, I also have to remember that they are scoring units and therefore need to be preserved. They cannot stand by themselves as they are T3 with a 4+ save, so they stay inside the transports and respond to threats that close the gap, such as deep striking units, jump infantry and jetbikes; as I said before, they can put out a good amount of damage, but are unable to take any in return, so they make excellent response units. I will also keep my Farseer, who is always my warlord if she is deployed, with one of the Dire Avenger squads as I, for fluff purposes, do not like to lose my characters. It is also hinted to in the codex that Dire Avengers are called upon to do any battlefield role, such as guarding seers. It ends up in a lot of potential ‘wasted’ points, though in the end I need units that can capture objectives and Dire Avengers in Wave Serpents are mobile units that can capture objectives.

The general idea when I play is I take the whole board into account when doing anything. Positioning is key, as is consideration of your opponent’s reserves and current forces. Personally, I work on the assumption that all of my opponent’s reserves will come on in the following turn and account for it. I will look for units like Obliterators or Devastator squads, anything with heavy amounts of firepower, and keep my distance. All of my vehicles have holo-fields, so if I can keep them out of line of sight or behind ruins, then I will at least get a 3+ cover save. I have a strict target priority list which, again, varies from army to army and thus I cannot put down here, but in general it starts with heavy fire power units or mobile units, then I work down the lines under the assumption that my opponent will never reach close combat due to my mobility. However, that is an assumption that relies on positioning, thus emphasising the importance of taking everything into account. With my Eldar army, if I am caught in an assault that I do not want, large amounts of my army will begin to collapse. Engagements that I do take, however, will be heavily weighted in my favour with the aid of psychic support and numbers of attacks at high initiative. If I charge into combat, I need to kill the target or my unit will be bogged down in a combat that it is ill-equipped to deal with.

My list is generally built with fluff in mind. There are no special characters of any description, 0 – 1 Farseers, 0 – 1 Autarchs, few, if any, Wraith units (I have fielded a single Wraithlord once. It held up 30 Ork boys for the game), few, if any, Guardian units, lots of Aspect Warrior types and lots of vehicles. Wraithbone constructs are far easier to replace than Eldar lives, after all! If I take Exarchs, they are kitted out and expensive, though most of the time I just take my Aspect Warrior squad with no upgrades. Everything is taken with a lore reason with no exceptions as that is what I find interesting and fun. Fortunately, the Eldar codex facilitates this and makes it viable as I do not seem to have a bad win/loss ratio; it is actually quite the opposite. That being said, there are ways that I could make my army more powerful, though it would throw fluff out of the window. Firstly, more Wave Serpents. Secondly, more Farseers. Thirdly, less troops, more Wave Serpents. Fourth, jetseers of doom as opposed to footseers of fail. Fifth, more Wave Serpents. Sixth, take out that damn Falcon tank. Seventh, more Wave Serpents. Eighth, stop fielding Banshees. Will I do this? No. It would strip me of my Eldar soul and Slaanesh would eat me up in the Warp (though I intend to collect a Slaaneshi Chaos Space Marine + Daemon allies army at some point, so…

That is a brief look into how I run my Eldar and how I play in general. I will not come up with ways to directly counter how I play (unless there is overwhelming want for it and I become mildly famous off the desire to see how to wipe my precious army list from the tabletop!), though I know how to counter my army and style of play quite handily, so I guess I could counter-counter tactic… This is getting meta, so I will stop.

I Don’t Always Write Zombie Fiction…

But when I do, I do my best make it a milestone post. 50 posts, baby, yeah! All of you who have followed me since the start, remember that I love you all and want to send you hugs and cookies and rainbows and unicorns and… Well, you know what I mean.

So, I dived into some Zombie RP in Garry’s Mod recently and, as a writer and RPer both, was horrified with the quality of RP there. I don’t want to be that guy, but basic grammar is a rarity, the IC/OOC bounds are blurred on a second by second basis and more often than not and I attracted way more negative attention than I should have, being a medic who healed people for free. The whole open PvP is a good thing to have in a responsible RP group, however when someone yells at me that they’re old enough to be my father (after admitting to being 14 years old), I have to raise an eyebrow as a person who is actually old enough to be a parent at 22 (23 in July!). Seriously, children in online video games are bad enough. Children in RP scenarios? Well… I’ve actually been pleasantly surprised by some in the past, but certainly not the ones in Garry’s Mod.

As a result of my ZombieRP dalliance, I was inspired to write (*shudders*) zombie based fiction, using my character as a protagonist, as I actually thought her out and gave her a backstory, unlike the vast majority of Gmod RPers. She’s ex-mafia who was funded through a medical degree in the States via drug/blood money. I say ex-mafia, because her entire crime family was killed when zombies happened. This piece that I wrote was partially inspired by the fact that the players are far too trigger happy and often are found playing as “assassins” or “thieves” or, my personal favourite, the legendary “battle asasin”!

Note #1 – I speak literally no Italian, so any of the foreign curse words that appear may, or may not, be grammatically incorrect. For that, I apologise, but I don’t speak Italian!

Note #2 – I never write zombie fiction. What is this, I don’t even…

——————————————————————————–

Lia Scarcelli sprinted through the corridors of the abandoned apartment buildings. She could hear the shuffling behind her, they had reached the staircase, though it was the activity on her current floor that concerned her. She was not given the time to think about it before a walker shambled around the corner ahead of her. She stopped and turned, but the group she was fleeing had already made it up the stairs behind her.

“Screw this,” she muttered, charging through the door to her right and slamming it shut behind her, flicking the lock and pushing the nearby bed up against it. There were a few seconds of silence, a peaceful contrast to the chase from which she was still a part of. Then they reached the door.

Thump, thump, thump. The thumping would not stop on the door; an incessant drumming in her head as she propped herself against the barricaded door, sitting on the dull, worn out mattress. She was a young woman in her early thirties with long, matted, brown hair and dark brown eyes. Her skin had an olive hue, though her truly original colour was difficult to make out over the dirt. She wore loose fitting, brown cargo trousers, a khaki vest and a pair of black leather gloves; empty pistol magazines and a knife were held in a bandolier that extended from her shoulder to her hip and looped across her back, pistol holstered against her right thigh. She breathed heavily, resting more heavily against the door as the thumping intensified. She looked down to her left side where her arm rested against her abdomen. More accurately, it appeared to be partially stuck there. “Figlio di troia,” she muttered, peeling her arm away slowly. The blood had not clotted and the wound was still bleeding heavily. She knew that she was running on borrowed time. “Things were so much easier when I ran with the family. Nobody fucked with a Scarcelli,” she murmured as she lifted her shirt up to check the bandage. It was almost non-existent by this point. She looked around for something to use as a replacement until she could make it back to her safe house and to her medical supplies.

The room was dull, beige walls with multiple cracks in the paint that exposed the grey concrete beneath. The furniture was all broken and run down, though she noticed a vanity against the opposite wall. The mirror was totally smashed, but still Lia smirked. I wonder if the previous owner left me any goodies, she wondered. A heavy thump broke her train of thought, accompanied by the telling sound of hinges starting to give way. She immediately got up from her position, each move significantly more pained than the last. “Adrenaline is starting to wear off,” she uttered as she stumbled about the room, making her way to the windows and tearing down the curtains. The door had come away at the top and now rested against the bed. The undead crowd outside was already trying to push its way in.

“Vai all’inferno,” she yelled over her shoulder as she tore at the curtains and used them to bind her wound once again. She pulled her pistol out of its holster, a black Beretta Px4, and ejected the magazine and checking its contents. She did not have nearly enough bullets to fend these walkers off. Merda, I could always just off myself, she pondered, watching the encroaching horde over her shoulder. Her gaze then moved to the window. It was already broken and watched over the street. There were possibly hundreds out there on the ground level, attracted by her encounter with a band of local raiders. “Fuck it.”

She raised her pistol and fired at the closest walker, backing towards the window as she did so; its brains showered the far wall, fragments of skull amidst the sticky mess that had once been its head. .40 S&W certainly had some destructive capabilities when applied to a walker’s face. She grabbed onto the divider in the area where the window used to be and started to climb out, poking out into the night.

Something grabbed her leg as she pulled herself across the threshold, causing her to turn and face the threat with a panic stricken expression. She had taken too long to climb and a pair of walkers had grabbed onto her and had started to pull her back in. “Pezzo di merda!” she yelled as she kicked one square in the jaw, knocking it backwards into the encroaching crowd, but another wrapped its arms around her trapped leg from the other side. She pulled against the crowd, but she was unable to make any progress.

Then pain shot through her body. It started from her leg and worked its way up her right side to her arm that held her pistol. She raised her right arm and emptied the rest of her ammunition into the walkers that were attached to her leg, peeling them off with bullets. She instantly put her left hand down on the window pane, sending another jolt of pain up her other side, and pushed herself through and onto what used to be a small flower arrangement hanging just outside. She was unsure how long it would take her weight, so she pushed herself up and started to shimmy along the wall. Her left hand was bleeding too, she must have put it down on some broken glass in her struggle to escape, and her leg made every step agonising. She made it to a small, roofed archway that hung over the street below and took the time to investigate her leg. She was bleeding from just above the knee. The slide on her pistol was held back, signalling her lack of ammunition, though she just released it, allowing it to slide back into place before holstering it once again. She pulled out her knife and cut the fabric of her cargo trousers so that she could see the wound in more detail. Fucking walkers must’ve pushed it onto the broken glass in the struggle, she thought as she peeled the fabric away and looked at the wound clearly.

“Cazzo!” she yelled through gritted teeth. She did not need her medical degree to know that it was a bite wound, not a glass laceration. Her grip around her knife tightened as she squeezed in anger. That was it. She was done. She put her knife away and fingered over her pistol. A bullet through the brain would ensure that she stayed dead, but her lack of ammunition cut her options short. She considered the many forms of suicide open to her at this juncture. She could let herself bleed out; she could jump from the roof that she stood on; she could use her knife. She took a deep breath, wiping a lone tear from her right eye, and limped over the roof of the archway to the next building. She was safe up here from the horde at least.

She shimmied across to another window and dropped into the apartment room. It was much like the one that she had escaped from, but it was more orderly. “Home,” she mumbled shakily as she made her way to the door that led onto the corridor.

“Is where the heart is. Did you really think we wouldn’t track you down, bitch?” came a voice from her left. Two men and a woman stood, armed and well equipped. The voice she instantly recognised.

“Vaffanculo,” she uttered quietly, her tone low and sinister, but the group seemed to largely ignore it. The man in the middle raised his pistol and fired. Lia took two steps back with the impact of the shot before slumping down against the wall, falling to the side as she made contact and sliding towards the floor. Her body had nothing left to give. Darkness enveloped her vision.

————————————————————————————

Am I inspired to write more? Possibly. Will Lia become a walking corpse with a bite fetish? Possibly. The answers to those two questions are correlated with a correlation coeffic-… Too much maths talk. I’ll leave it open to interpretation.

The Hammer Falls

Yeah, it’s late, but I’ve had University deadlines. Now I am largely done though, apart from working on my dissertation. I have also formally changed my army in the campaign to Imperial Guard. The Eldar may make a cameo as an allied detachment, but it’s unlikely. My Eldar are a lot more powerful than my Imperial Guard, but it just made more sense from a narrative point of view that they wouldn’t stick around in a failing alliance with the humans. For reference, my Space Marines chapter tactics are those of “The Raptors”, basically Raven Guard with the ability to have Heavy 1, Rending on their bolters if they don’t move, but they lose the ability to use their jump packs in the movement and assault phase. We’re in the same boat as the rest of the jump infantry!

———————————————————————————————————————————–

“Rejoice, brothers. Today, we bring the Emperor’s judgement a foul Chaos Lord,” Librarian Altarus whispered over his vox. Bike Squad Calus had fallen behind the main Space Marine group, suffering a minor failure in one of their bikes, as they stealthily moved around the flank of the Iron Warriors position. He could see the traitors holed up in their buildings, pouring fire into the charging waves of Imperial Guard forces, and their target, the Iron Warrior Chaos Lord and his Raptor unit that was tearing into an Imperial Guard infantry squad. “Initiate the attack.”

The Space Marines instantly revealed themselves from their position, alongside Imperial Guard Scout Sentinels that immediately moved to harass the Iron Warriors, autocannons pounding at the structure and tearing chunks of walls away. Librarian Altarus reached out to the Raptor unit, his psychic power causing their flesh to rebel and soften up. The rapid fire of lasguns spoke out from the Imperial Guard, hammering the Raptor unit into the ground, falling where they had previously cut down the Imperial Guard squad that was stationed on the bottom floor. The Chaos Lord appeared to take a painful hit as well, though he stood alone on the bottom floor of the building.

“Brothers, remember your training,” Librarian Altarus uttered as the tactical squad raised their bolters. They took aim at the weakened Chaos Lord and fired, explosive bolt shells tearing into the Lord’s power armour. The Guardsmen cheered and the Librarian grinned as bike squad Calus drew in behind them. “Brother Calus, support the Imperial Guard Sentinels. Brother Aerus and his squad will accompany me as we hunt down some traitors in the flank.”

“Yes, brother-Librarian.”

——–

Meanwhile, on the other flank, Inquisitor Lord Tyzell Chaylen stood atop the roof of the ruined building, surveying the battlefield with a stern gaze. The local Imperial Guard forces, with the support of the Deredian veterans, had followed their orders to the letter, charging after the fallen relic with zeal and faith worthy of warriors of the Emperor. The traitor marines and their xenos allies remained hidden on the other side of the ruined section of the planet’s capital hive city.

“Sir, I would advise that you seek cover. Traitorous daemon engines scream towards your position,” came a woman’s voice over his comm unit. He smiled.

“Lieutenant, adjust your fire to the left. Aim two degrees above where you normally would,” he instructed to the nearby command squad, having used his psychic abilities to predict the trajectory of the Chaos Lord who led the lines and had already destroyed the commander of the armoured company that supported his own forces.

“Yes, Inquisitor,” the lieutenant responded, before relaying the orders to his squad. The Inquisitor noticed the Chaos Lord cleaving into the rear of another Leman Russ tank as he dropped down to the lower level of the ruin. Inquisitor Robertson sat below, psychic runes floating about her as she divined the course of the battle. It had been many years since he had found and drafted her into his service, a runaway, yet fiercely loyal psyker who was fleeing the Screaming Vortex.

“We must remove the Chaos Lord, sir. He poses a threat to this entire flank,” she murmured over the vox, her voice barely audible in its low monotone. He had learned to trust her visions. He walked to the opposite corner of the ruin, the void shield generator still humming with life and shielding them from the firepower of the Chaos lines.

“Left flank, direct all fire at the Chaos Lord. Show him the folly of his traitorous acts!” the Inquisitor Lord instructed over the vox. The Imperial guns spoke again, though this time not even the daemonic gifts and relic power armour could save him. The Chaos Lord was brought down in a hail of lasgun and heavy bolter fire.

And then there was a loud explosion. The building next to the Inquisitors rumbled, roofs collapsing in as the husk of a heldrake crashed down, lascannons having torn through its hull in multiple places.

“The Imperial Guard have secured the relic and the traitor marines are retreating.” Inquisitor Robertson stood up, drawing her psychic runes to her hand, small orbs of blue energy whirling. She turned to face Inquisitor Lord Chaylen, the darkness shrouding her figure for the most part.

“We will secure the relic and the hive city,” he replied, striding over to the window and peering out. “We do not have the manpower at the moment to chase the forces of Chaos across the planet. Their time will come, be it through our ground forces, or our fleet in orbit.”

————————-EDIT: Including my army list used below————————-

HQ

Tulen’s Command – 70pts

Company Command Squad – 50pts

Vox-caster – 5pts

Regimental Standard – 15pts

Primaris Psyker Raina Alerin – 70pts

Primaris Psyker – 70pts

Elites

Troops

Javelin Platoon – 560pts

Javelin Command – 50pts

Platoon Command Squad – 30pts

Vox-caster – 5pts

Missile launcher – 15pts

Javelin Squad One – 75pts

Infantry Squad – 50pts

Vox-caster – 5pts

Grenade launcher – 5pts

Missile launcher – 15pts

Javelin Squad Two – 75pts

Infantry Squad – 50pts

Vox-caster – 5pts

Grenade launcher – 5pts

Missile launcher – 15pts

Javelin Squad Three – 75pts

Infantry Squad – 50pts

Vox-caster – 5pts

Grenade launcher – 5pts

Missile launcher – 15pts

Javelin Squad Four – 75pts

Infantry Squad – 50pts

Vox-caster – 5pts

Grenade launcher – 5pts

Missile launcher – 15pts

Javelin Squad Five – 75pts

Infantry Squad – 50pts

Vox-caster – 5pts

Grenade launcher – 5pts

Missile launcher – 15pts

Javelin ‘Ground Pounders’ – 60pts

Heavy Weapons Squad – 60pts

Mortar – 0pts

Mortar – 0pts

Mortar – 0pts

Javelin ‘Crunch Time’ – 75pts

Heavy Weapon Squad – 60pts

Autocannon – 5pts

Autocannon – 5pts

Autocannon – 5pts

Sword Platoon – 340pts

Sword Command – 50pts

Platoon Command Squad – 30pts

Vox-caster – 5pts

Plasma gun – 15pts

Sword Squad One – 60pts

Infantry Squad – 50pts

Vox-caster – 5pts

Flamer – 5pts

Sword Squad Two – 60pts

Infantry Squad – 50pts

Vox-caster – 5pts

Flamer – 5pts

Sword Squad Three – 60pts

Infantry Squad – 50pts

Vox-caster – 5pts

Flamer – 5pts

Sword Sniper Squad One – 50pts

Special Weapons Squad – 35pts

Sniper rifle – 5pts

Sniper rifle – 5pts

Sniper rifle – 5pts

Reconnaissance Squad ‘Eyes’ – 85pts

Veteran Squad – 70pts

Sniper rifle – 5pts

Sniper rifle – 5pts

Sniper rifle – 5pts

Fast Attack

Thumpers – 120pts

Scout Sentinel – 35pts

Autocannon – 5pts

Scout Sentinel – 35pts

Autocannon – 5pts

Scout Sentinel – 35pts

Autocannon – 5pts

Heavy Support

Automated Gun Emplacement One – 45pts

Tarantula Sentry Gun – 15pts

Twin-linked heavy bolters – 0pts

Tarantula Sentry Gun – 15pts

Twin-linked heavy bolters – 0pts

Tarantula Sentry Gun – 15pts

Twin-linked heavy bolters – 0pts

Automated Gun Emplacement Two – 45pts

Tarantula Sentry Gun – 15pts

Twin-linked heavy bolters – 0pts

Tarantula Sentry Gun – 15pts

Twin-linked heavy bolters – 0pts

Tarantula Sentry Gun – 15pts

Twin-linked heavy bolters – 0pts

Total – 1275pts

Crimson Sentinels Auxiliary Detachment

HQ

Librarian Sephor Altarus – 90pts

Librarian – 65pts

Mastery Level 2 – 25pts

Elites

Troops

Tactical Squad Aerus – 112pts

8 Tactical Marines – 112pts

Fast Attack

Biker Squad Calus – 78pts

Bike Squad – 63pts

Plasma gun – 15pts

Heavy Support

Total – 280pts

Inquisitorial Liaison

Inquisitor Lord Tyzell Chaylen – 72pts

Ordo Malleus Inquisitor – 25pts

Power armour – 8pts

Servo-skull – 3pts

Servo-skull – 3pts

Servo-skull – 3pts

Psyker – 30pts

Force weapon – 0pts

Inquisitor Alyssa Robertson – 61pts

Ordo Xenos Inquisitor – 25pts

Servo-skull – 3pts

Servo-skull – 3pts

Psyker – 30pts

Force weapon – 0pts

Total – 133pts

Fortification

Mobile Void Shield Generator One – 100pts

Void Shield Generator – 50pts

+1 Void Shield – 25pts

+1 Void Shield – 25pts

Total – 100pts

Grand Total – 1788pts