Game of the Week – 30/01/2017

It’s times like this where I get very confused. Times like this I look at my life and wonder what the hell is going on. It’s times like this where I can’t comprehend the situation.

I have not played much this week.

Seriously, I haven’t really played any games this week as I spent most of my free time preparing for the Stars Without Number game that I have now started. Cyberpunk 2020 came to a climactic end last week, so I had to ensure that my Stars Without Number game was ready to go by this weekend.

So this week’s Game of the Week is, I think, VoidExpanse.

VoidExpanse is a 2d indie space sandbox game. You create your portrait, choose your starting skill package and get dumped into a starting system in a randomly generated sector, which can range from relatively small to abso-friggin-lutely huge. The goal of the game is to get back to Federation space, after being cut off when an attack against the Xengatarn, the game’s main alien antagonists, failed miserably, resulting in the destruction of the Suppression Force, a huge fleet of advanced ships.

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This is the smallest sector you can have… There’s some extra off screen as I couldn’t zoom out enough!

I’m currently playing a more trader style build, buying trade goods low and selling high. I’ve also put some points into mining, so that I can level up that way too. I am also playing on hardcore difficulty, which involves perma-death, so I have opted for a very small sector.

The game play is pretty good, though it can become a bit repetitive in a larger sector. You go from point A to point B, doing missions to level up and joining one of the factions available: Freedom, a more mercenary/smugglery group, Order, a military group of ex-soldiers and scientists, and Fanatics, an alien worshipping cult. I’m joining Freedom, as I like them the most out of the three, though I’ll probably do another quick playthrough on not-hardcore difficulty with the others. I do like the ships and the equipment system, where you get your ship’s hull, then upgrade it with  various pieces of equipment that increase upon the hull’s basic capabilities. Weapons are fired with the three mouse buttons, though multiple weapons can fire with the same button. I am running “Breaching the Core” total conversion mod, which adds a lot more ship hulls and equipment items, to further increase the flexibility of potential builds.

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The Brick: It flies at things and doesn’t take damage.

I have yet to complete the game, because as I said earlier I have not played much at all this week, but I’ve been enjoying the game so far. If you’re looking for a game you can just pick up for an hour or so each day, this is a great game. However, the repetitive nature of it means that if you play it too much, it’s going to start feeling like a grind and get boring fast.

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