Warcraft Character File: Elise Dawnsinger

Decided to do something a bit different. Since I haven’t been GMing last week or this week due to scheduling issues, I’ve actually been inspired by the pre-patch of World of Warcraft Battle for Azeroth to write some Warcraft based items.

One thing I decided to do was write up character files for each of my major World of Warcraft characters. I originally was just going to keep them on my hard drive, but I figured that I may as well post them up here too. The main reason for doing this is because I never put my full background in my Total RP 3 profile (which is a fantastic RP addon for World of Warcraft) and so the finer details are often lost when I revisit the character or have something obscure come up in RP. Writing this all out will help me by having a point of reference for when this does come up and I can accurately track who knows what and how old each character is compared to the others.

The second thing I decided to do is… Well, just watch this space and you’ll find out. I will say that it’s heavily inspired by Battle for Azeroth and the pre-patch event…

Anyway, here is the character file for today. This is my primary RP character (and it’s fortunate that with the new War Mode system I have fallen in love with Outlaw Rogue, because I have never really been much of a melee dps fan).

It’s Elise Dawnsinger.


Elise Dawnsinger

<Wandering Musician and Freelance Scout for the Alliance>

Elise mog

Name: Elise Dawnsinger (previously Lisette Moreau)

Race: Human

Age: 23

Eye Colour: Blue

Height: 5’6”

Body Shape: Athletic

Languages Known: Common (native), Thalassian

Birthplace: Capital City, Kingdom of Lordaeron

Residence: Elwynn Forest

Family:

  • Charles Moreau (father, deceased)

  • Lilyne Moreau (mother, deceased)

  • Alexander Moreau (elder brother, deceased)

  • Kaylin Moreau (elder sister)

  • Jules Moreau (younger brother)

  • Arinella Dawnsinger (mother through adoption)

  • Valendris Dawnsinger (aunt through adoption)

  • Laralla Dawnsinger (elder half sister through adoption)

  • Ilareth Dawnsinger (elder half sister through adoption)

  • Anatheia Dawnsinger (elder half sister through adoption)

  • Lyra Dawnsinger (niece through adoption)

Notable Features / Items:

  • A small, intricately carved flute. The flute appears to have “for the fallen” and a decorative pattern of thorny vines wrapping around the length of the flute carved into the side.

  • A violin that simply features a short haiku carved into the side in Common:
    “Music is a light,
    A light to pierce the darkness,
    Bear your light to all.”

  • A pendant hangs on a delicate silver chain. The pendant features an arrow amidst intertwined, thorny vines that culminate into a flower near the head of the arrow. The flower is encrusted with small, green gems and the design is a flower native to Quel’Thalas.

Brief History:

Elise, born Lisette Moreau, was born into a fairly affluent family in Lordaeron. Her family made their money in high quality tailoring, creating fancy garments for the nobility of Lordaeron, which turned out to be a very lucrative market as the family prospered, enjoying a comfortable lifestyle and good education for the children. She grew up alongside two brothers and an older sister, being the younger of the two middle children. Elise found her affinity for music and the performing arts from a young age and so her parents put her through singing and violin lessons, as well as dance and theatre, which the thrived in.

However, when she was 10 years old, the Scourge came to Lordaeron. Her parents and eldest brother were massacred by the Scourge as they rampaged across Lordaeron, with Elise only surviving as her father hid her away before meeting his untimely demise. However, she was a 10 year old girl in a Scourge infested land. She hid until hunger and thirst forced her out to move. She managed to stay hidden for a time, moving and scavenging what she could to survive. It couldn’t last forever and she was eventually caught while foraging for food. She ran from the ghouls that chased her through the ruined streets of Capital City, unable to lose her pursuers for good as whenever she lost one, another would take its place.

She was fortunate. A high elven ranger was fleeing south from some political troubles in Quel’Thalas and happened upon the chase, taking down Elise’s pursuers and saving the young girl from a grisly fate. The elf, who introduced herself as Arinella Dawnsinger, took pity on the girl and took her in, promising to get her down to Stormwind. They travelled south, moving through Hillsbrad Foothills, Arathi Basin and down to the Wetlands. They kept off road, avoiding chokepoints where possible as Arinella advised that there were people after her and this was the best way to remain undetected.

However, Arinella’s pursuers caught up with her and a pair of elven assassins ambushed her and Elise. Arinella was able to fend the attackers off, but they left her terribly wounded. She disinfected and bound her wounds before pushing onwards. It was a harsh trek across the mountains to Ironforge, as they couldn’t use the roads through Loch Modan through fear of being jumped by more assassins, but the trek proved too much for Elise as she collapsed, the ten year old girl not built for treks across the frigid mountains of Dun Morogh. Arinella carried her, but combining the fatigue of the trip so far, the freezing temperatures and the wounds she sustained in her battle against the assassins, Arinella was unable to make it either, eventually falling unconscious among the peaks of Dun Morogh.

Elise woke up in Ironforge where she learned that some dwarven mountaineers had come across her and Arinella, who was still unconscious and being tended to by a dwarven priest. Aware of the dangers to Arinella, Elise took it upon herself to keep vigil over the elf who had saved her life back in Lordaeron. Fortunately, no attack came and Arinella woke up a few days later, her wounds healed by the dwarves. At this moment, it dawned on them that they would not make it through the Burning Steppes and would have to take the Deeprun Tram. They were surprised to find no one waiting to ambush them, as it would’ve been the perfect place for it. Thankful for it, they managed to make it to Stormwind.

Arinella adopted Elise officially in Stormwind, renaming her Elise Dawnsinger to deter any potential threats following her from Lordaeron; she also quickly took to training her in the skills of a ranger. She taught her survival skills first, so she would be able to live off the land, but also martial skills so she could defend herself. The pair were not rich and opted to live outside the city, taking refuge in the forests outside the city walls so these skills were key to Elise’s development as a young girl. In addition, Arinella insisted on teaching Thalassian, the language of the high elves, to Elise, knowing from her own experiences that being bilingual was a huge advantage in the world. The reasons for this training became apparent very quickly as Arinella was taken in to SI:7 and was quickly dispatched on missions away from home, leaving Elise to fend for herself.

Naturally, the pair spent a lot of time together whenever Arinella was home, with Arinella progressing Elise’s training every time she returned, however Elise started to develop her own skills during this time she was left by herself. She got in with a rough crowd in Old Town and developed into a competent young thief, learning to pick pockets and locks in addition to adapting parts of her mother’s training to urban environments. Thievery was not something she practised all the time, as Arinella quickly caught wind of this and scolded her for it. While she encouraged learning the skills, she kept Elise under control when it came to using these skills, keeping her from crossing the city guard and getting thrown in the stockades.

One way in which this thievery was kept under wraps was that Arinella taught Elise how to play a new instrument. She gave Elise a wooden, hand-crafted flute with the inscription “for the fallen” etched into the side in Thalassian. She never stopped practising her music and made something of a career from it, earning a decent living performing at taverns, considering she did not have the same level of expenses as most in the city due to her living arrangements being outside the city and totally self-sufficient; she sang, danced and played the flute until she saved enough money to commission a violin of her own design.

The real problem came as she got a bit older. When she was eighteen years old, a charming young pirate captain named Leif Stanton was spending some time in Stormwind. Elise was immediately charmed by the young pirate, who in turn was entranced by her music, and she ran off with the pirate, leaving her life in Elwynn behind. She entered a romantic relationship with the pirate and worked alongside her new lover, plundering both Alliance and Horde targets and performing music for the crew during down time. The pair, along with the pirate crew, made a large amount of money over the next two years.

This would not last, however, as the pirate ship was eventually taken down when Elise was twenty, when they attacked what looked like a trade ship, but turned out to be an Alliance naval vessel in disguise. Most of the crew were either killed by the naval troops and cannon fire or simply by execution, however Elise and her lover were spared as he was identified as the pirate captain and she was incorrectly identified as his first mate due to their relationship. The pair were put in chains and hauled back to Stormwind where they were thrown into the stockades and interrogated.

Elise fervently defended her lover and endured the Alliance’s interrogation tactics until Arinella caught wind of what was going on. Arinella got involved as a means of protecting her daughter, both from the Alliance judicial system as well as the pirate she had been involved with. Arinella walked into the interrogation and simply put a file down in front of Elise. The file showed that the pirate had already been released as while Elise was fervently defending him, he pinned everything on her and walked away a free man. When Elise asked why they were still interrogating her, Arinella simply explained that they couldn’t execute Elise without a confession. Heartbroken, Elise would have accepted the execution were it not for Arinella’s advice through the interrogations. Arinella advised that she should come clean, explain the nature of her relationship with the pirate and appeal for national service, as her skills were in high demand with the constant threat of the Horde.

Elise did just so, admitting to her relationship with the pirate and explaining that was the reason she defended him. Her plea for national service was accepted, which she suspected was due to her mother’s influence within SI:7, as she was kept on retainer for scouting jobs, espionage and military support for the Alliance. She worked for the Alliance for three years as repayment for her part in the pirate raids, earning no pay from the jobs the Alliance gave her and earning her money between jobs through performance again. During these jobs she met with one of her adoptive mother’s biological daughters, a paladin named Laralla Dawnsinger who was captured by Alliance troops and she was put in charge of interrogating due to her fluency in Thalassian. Despite the animosity the paladin showed towards their mother, Laralla still saved Elise’s life just before her escape, after an orc from the Horde rescue team almost cleaved her in two.

She suffered another heartbreak when a meeting was arranged between the Forsaken and the Alliance as an opportunity for families to see each other. Elise, who had never had much love for the undead after what they did to her family, only went to re-affirm to herself that her parents were dead. However, she met with her parents, who had become Forsaken. She was unable to chat too much, as Sylvanas ordered the massacre of every Forsaken in attendance and Elise had to watch her parents die for a second time right in front of her eyes.

These days she continues to perform at taverns in Stormwind, especially now that her national service is up and she can actually earn money from assignments she is dispatched out for.


Elise Dawnsinger features in:

 

The Adventures of a Cyberpunk 2020 GM and her players, part 4

It has been a while since I’ve written one of these, but with the move to a new job on the horizon I’ve been a bit busy. Combine that with some scheduling issues and we just haven’t had a session for a while.

Following on from the previous session’s conflict, our player character roster has changed slightly. We have:

  • Edward “Crossfire” Caine – A retired corporate security member who has found himself feeling rather useless, so has taken to edgerunning to keep his skills sharp.
  • Zheng “Hard Truth” Huo – A… paranoid conspiracy theorist vlogger who is obsessed with his job to show the real truth to the masses.
  • Yuveleva “Loader” Konstantinovna – A Russian netrunner with a day job who seeks to earn mega-money through edgerunning.

Important NPCs that came up in this session were:

  • Iron Hawk – A relatively new fixer who is interested in bringing the PCs into the edgerunning scene as new talent.
  • Corrupted_Angel – A young netrunner under Iron Hawk’s employ who has started making a name for herself after a few successful clean up operations
  • Ghost – An edgerunning driver who works for Iron Hawk. New to the area and with weak English, but has a fancy katana.
  • Doc Locke – A fully qualified doctor and medtech working for MediCare who has taken to edgerunning as a means of gaining practical experiences, as well as truckloads of cash.

We picked up the day after we last left off, with Hard Truth recovering from the wounds he suffered in his fight with Plata. He wanted to move, but couldn’t afford to pay a full month’s rent for what would have been about half a week, so he took his chances and waited for the month to be over before he moved apartment. During this time he decided to put his plans into motion and started a smear campaign against Plata, which gave mixed results. He successfully convinced one of the Jackals that Plata was a child molester and all around awful guy, hoping to get some rumours spreading within the gang that they both used to be a part of, but his attempts online were met with failure. He set up a fake profile on social media, spent a few days making “normal” posts, before making posts implicating Plata in sexual assault and pedophilia, however a netrunner by the name of n3t_sh4d0w uncovered the falsification and exposed it to the public.

Plata simply got out of hospital and was told by one of his colleagues that there was this smear campaign that someone tried to do on him, but the account was shut down shortly after being exposed as fake.

Meanwhile, Crossfire decided that he wanted to be homicidal and decided to go into the combat zone, going into Jackals territory in the middle of the night. He crit his streetwise check (hitting an almighty… average difficulty DC. He’s really not streetsmart) and managed to not get lost or stumble upon a group of angry combat zone gang members. Instead he found a pair of mildly intoxicated lovers, waited for the street to be clear, crept up behind them and shot the man in the back of the head, before grabbing the woman and choking her to death. He then put the bodies on top of each other, shot the woman in the back of the head and started to sneak away.

Now, for the record, I’m just as confused as you are, intrepid reader (unless you are Crossfire’s player, as I’m sure you had your reasons). Apparently, this was done to gauge reaction times of the Jackals, but I’m finding myself wondering if it was really necessary. Regardless, Crossfire was spotted sneaking away (as eight nearby Jackals heard the gunshot and one of them crit his awareness roll) and started trying to lose them in the alleys. Not being the most streetsmart of individuals, he got a bit lost and couldn’t seem to shake them. He eventually decided to climb up a building, rolling an impressive athletics check to start the climb, but he was seen by four of the Jackals who opened fire on him. Fortunately, they were unable to hit him before he managed to climb onto the roof of the building. He then managed to lose them while they worked out what to do about this and made his way back to the safety of the checkpoint and the moderate zone.

The PCs were then summoned to a meeting with Iron Hawk as she had a new job for them. They convened at a bar in Syndicate territory, where the PCs were introduced to Loader, a Russian netrunner who was to help them with this job. Iron Hawk’s motivations for giving the PCs this job were mixed. She has her reasons which I cannot disclose here for wanting Loader on the job (can’t say it because then the player could find out and it’s super secret right now!), but the reasons she’s giving this fairly big job to the PCs is a bit of forced development. Either the team will die on the job, or they will learn how to work together and not screw up as much. She used a bird metaphor and no one had the all-important zoology skill and I was disappointed, talking about how birds learn to fly. It seemed to go over the PCs’ heads.

The job itself was an important corporate extraction. The party were to extract an anti-AI researcher and bring him to a secure location in the combat zone. The party asked who was hiring for this job, but Iron Hawk advised that she could not divulge such information, but assured them this was not a kidnapping, as the target desired the move. Furthermore, Iron Hawk informed the party that three of her other more competent edgerunners were unavailable for hire as they were taking care of another job for her; these edgerunners were Corrupted_Angel, who had led the clean up operations following the PCs’ latest screw ups, Ghost and Doc Locke.

The PCs then spent the rest of the session planning what to do and considering purchases on the 40,000eb expense account they had been given for the job (they were told it would be a bad idea to run away with it. Spoiler alert, it would be an absolutely awful idea to run away with it). Loader demonstrated her netrunning prowess, subtly setting up a meeting between her and their target, as his email and phone contact details were undoubtedly tapped, so she hacked into a speaker at his home and made it play a message for him. As I had work the next morning and all most of what was going to happen was planning and purchasing, I decided to end the session there.


I thoroughly enjoyed this session, even though not much really happened. I’ve been waiting to spring proper jobs on the party for a while, and felt this was a good opportunity that would make sense. It’s a fairly substantial problem that the PCs have to tackle and multiple ways to go about it. It will be interesting to see how they go about it.

Furthermore, it will be interesting to compare how the PCs do it compared to the other team who are on a very similar job. The NPC crew, I will admit, were given the bigger, harder job, as Iron Hawk really needs the bigger job done right and didn’t want to risk giving it to this dysfunctional group of PCs she has; they are doing another extraction, but on an Autosoft executive. I have mapped out their plan, done the rolls and bought the gear they would need and I said I would show a comparison of the expense reports for the two teams and the two jobs, as anything bought on the expense accounts needs to be documented.

I can’t wait to see how it all pans out next week / the week after (depending on how long it takes).