Warcraft Character File: Elise Dawnsinger

Decided to do something a bit different. Since I haven’t been GMing last week or this week due to scheduling issues, I’ve actually been inspired by the pre-patch of World of Warcraft Battle for Azeroth to write some Warcraft based items.

One thing I decided to do was write up character files for each of my major World of Warcraft characters. I originally was just going to keep them on my hard drive, but I figured that I may as well post them up here too. The main reason for doing this is because I never put my full background in my Total RP 3 profile (which is a fantastic RP addon for World of Warcraft) and so the finer details are often lost when I revisit the character or have something obscure come up in RP. Writing this all out will help me by having a point of reference for when this does come up and I can accurately track who knows what and how old each character is compared to the others.

The second thing I decided to do is… Well, just watch this space and you’ll find out. I will say that it’s heavily inspired by Battle for Azeroth and the pre-patch event…

Anyway, here is the character file for today. This is my primary RP character (and it’s fortunate that with the new War Mode system I have fallen in love with Outlaw Rogue, because I have never really been much of a melee dps fan).

It’s Elise Dawnsinger.


Elise Dawnsinger

<Wandering Musician and Freelance Scout for the Alliance>

Elise mog

Name: Elise Dawnsinger (previously Lisette Moreau)

Race: Human

Age: 23

Eye Colour: Blue

Height: 5’6”

Body Shape: Athletic

Languages Known: Common (native), Thalassian

Birthplace: Capital City, Kingdom of Lordaeron

Residence: Elwynn Forest

Family:

  • Charles Moreau (father, deceased)

  • Lilyne Moreau (mother, deceased)

  • Alexander Moreau (elder brother, deceased)

  • Kaylin Moreau (elder sister)

  • Jules Moreau (younger brother)

  • Arinella Dawnsinger (mother through adoption)

  • Valendris Dawnsinger (aunt through adoption)

  • Laralla Dawnsinger (elder half sister through adoption)

  • Ilareth Dawnsinger (elder half sister through adoption)

  • Anatheia Dawnsinger (elder half sister through adoption)

  • Lyra Dawnsinger (niece through adoption)

Notable Features / Items:

  • A small, intricately carved flute. The flute appears to have “for the fallen” and a decorative pattern of thorny vines wrapping around the length of the flute carved into the side.

  • A violin that simply features a short haiku carved into the side in Common:
    “Music is a light,
    A light to pierce the darkness,
    Bear your light to all.”

  • A pendant hangs on a delicate silver chain. The pendant features an arrow amidst intertwined, thorny vines that culminate into a flower near the head of the arrow. The flower is encrusted with small, green gems and the design is a flower native to Quel’Thalas.

Brief History:

Elise, born Lisette Moreau, was born into a fairly affluent family in Lordaeron. Her family made their money in high quality tailoring, creating fancy garments for the nobility of Lordaeron, which turned out to be a very lucrative market as the family prospered, enjoying a comfortable lifestyle and good education for the children. She grew up alongside two brothers and an older sister, being the younger of the two middle children. Elise found her affinity for music and the performing arts from a young age and so her parents put her through singing and violin lessons, as well as dance and theatre, which the thrived in.

However, when she was 10 years old, the Scourge came to Lordaeron. Her parents and eldest brother were massacred by the Scourge as they rampaged across Lordaeron, with Elise only surviving as her father hid her away before meeting his untimely demise. However, she was a 10 year old girl in a Scourge infested land. She hid until hunger and thirst forced her out to move. She managed to stay hidden for a time, moving and scavenging what she could to survive. It couldn’t last forever and she was eventually caught while foraging for food. She ran from the ghouls that chased her through the ruined streets of Capital City, unable to lose her pursuers for good as whenever she lost one, another would take its place.

She was fortunate. A high elven ranger was fleeing south from some political troubles in Quel’Thalas and happened upon the chase, taking down Elise’s pursuers and saving the young girl from a grisly fate. The elf, who introduced herself as Arinella Dawnsinger, took pity on the girl and took her in, promising to get her down to Stormwind. They travelled south, moving through Hillsbrad Foothills, Arathi Basin and down to the Wetlands. They kept off road, avoiding chokepoints where possible as Arinella advised that there were people after her and this was the best way to remain undetected.

However, Arinella’s pursuers caught up with her and a pair of elven assassins ambushed her and Elise. Arinella was able to fend the attackers off, but they left her terribly wounded. She disinfected and bound her wounds before pushing onwards. It was a harsh trek across the mountains to Ironforge, as they couldn’t use the roads through Loch Modan through fear of being jumped by more assassins, but the trek proved too much for Elise as she collapsed, the ten year old girl not built for treks across the frigid mountains of Dun Morogh. Arinella carried her, but combining the fatigue of the trip so far, the freezing temperatures and the wounds she sustained in her battle against the assassins, Arinella was unable to make it either, eventually falling unconscious among the peaks of Dun Morogh.

Elise woke up in Ironforge where she learned that some dwarven mountaineers had come across her and Arinella, who was still unconscious and being tended to by a dwarven priest. Aware of the dangers to Arinella, Elise took it upon herself to keep vigil over the elf who had saved her life back in Lordaeron. Fortunately, no attack came and Arinella woke up a few days later, her wounds healed by the dwarves. At this moment, it dawned on them that they would not make it through the Burning Steppes and would have to take the Deeprun Tram. They were surprised to find no one waiting to ambush them, as it would’ve been the perfect place for it. Thankful for it, they managed to make it to Stormwind.

Arinella adopted Elise officially in Stormwind, renaming her Elise Dawnsinger to deter any potential threats following her from Lordaeron; she also quickly took to training her in the skills of a ranger. She taught her survival skills first, so she would be able to live off the land, but also martial skills so she could defend herself. The pair were not rich and opted to live outside the city, taking refuge in the forests outside the city walls so these skills were key to Elise’s development as a young girl. In addition, Arinella insisted on teaching Thalassian, the language of the high elves, to Elise, knowing from her own experiences that being bilingual was a huge advantage in the world. The reasons for this training became apparent very quickly as Arinella was taken in to SI:7 and was quickly dispatched on missions away from home, leaving Elise to fend for herself.

Naturally, the pair spent a lot of time together whenever Arinella was home, with Arinella progressing Elise’s training every time she returned, however Elise started to develop her own skills during this time she was left by herself. She got in with a rough crowd in Old Town and developed into a competent young thief, learning to pick pockets and locks in addition to adapting parts of her mother’s training to urban environments. Thievery was not something she practised all the time, as Arinella quickly caught wind of this and scolded her for it. While she encouraged learning the skills, she kept Elise under control when it came to using these skills, keeping her from crossing the city guard and getting thrown in the stockades.

One way in which this thievery was kept under wraps was that Arinella taught Elise how to play a new instrument. She gave Elise a wooden, hand-crafted flute with the inscription “for the fallen” etched into the side in Thalassian. She never stopped practising her music and made something of a career from it, earning a decent living performing at taverns, considering she did not have the same level of expenses as most in the city due to her living arrangements being outside the city and totally self-sufficient; she sang, danced and played the flute until she saved enough money to commission a violin of her own design.

The real problem came as she got a bit older. When she was eighteen years old, a charming young pirate captain named Leif Stanton was spending some time in Stormwind. Elise was immediately charmed by the young pirate, who in turn was entranced by her music, and she ran off with the pirate, leaving her life in Elwynn behind. She entered a romantic relationship with the pirate and worked alongside her new lover, plundering both Alliance and Horde targets and performing music for the crew during down time. The pair, along with the pirate crew, made a large amount of money over the next two years.

This would not last, however, as the pirate ship was eventually taken down when Elise was twenty, when they attacked what looked like a trade ship, but turned out to be an Alliance naval vessel in disguise. Most of the crew were either killed by the naval troops and cannon fire or simply by execution, however Elise and her lover were spared as he was identified as the pirate captain and she was incorrectly identified as his first mate due to their relationship. The pair were put in chains and hauled back to Stormwind where they were thrown into the stockades and interrogated.

Elise fervently defended her lover and endured the Alliance’s interrogation tactics until Arinella caught wind of what was going on. Arinella got involved as a means of protecting her daughter, both from the Alliance judicial system as well as the pirate she had been involved with. Arinella walked into the interrogation and simply put a file down in front of Elise. The file showed that the pirate had already been released as while Elise was fervently defending him, he pinned everything on her and walked away a free man. When Elise asked why they were still interrogating her, Arinella simply explained that they couldn’t execute Elise without a confession. Heartbroken, Elise would have accepted the execution were it not for Arinella’s advice through the interrogations. Arinella advised that she should come clean, explain the nature of her relationship with the pirate and appeal for national service, as her skills were in high demand with the constant threat of the Horde.

Elise did just so, admitting to her relationship with the pirate and explaining that was the reason she defended him. Her plea for national service was accepted, which she suspected was due to her mother’s influence within SI:7, as she was kept on retainer for scouting jobs, espionage and military support for the Alliance. She worked for the Alliance for three years as repayment for her part in the pirate raids, earning no pay from the jobs the Alliance gave her and earning her money between jobs through performance again. During these jobs she met with one of her adoptive mother’s biological daughters, a paladin named Laralla Dawnsinger who was captured by Alliance troops and she was put in charge of interrogating due to her fluency in Thalassian. Despite the animosity the paladin showed towards their mother, Laralla still saved Elise’s life just before her escape, after an orc from the Horde rescue team almost cleaved her in two.

She suffered another heartbreak when a meeting was arranged between the Forsaken and the Alliance as an opportunity for families to see each other. Elise, who had never had much love for the undead after what they did to her family, only went to re-affirm to herself that her parents were dead. However, she met with her parents, who had become Forsaken. She was unable to chat too much, as Sylvanas ordered the massacre of every Forsaken in attendance and Elise had to watch her parents die for a second time right in front of her eyes.

These days she continues to perform at taverns in Stormwind, especially now that her national service is up and she can actually earn money from assignments she is dispatched out for.


Elise Dawnsinger features in:

 

Why do I hate Space Marines?

I wrote an article earlier about the Blood Angels vs. Tyranids box set, Shield of Baal – Deathstorm, and felt that I was perhaps a little too harsh on Space Marines without some sort of justification. Let me start by saying that I don’t hate Space Marines. Hate is a rather strong word and I feel that it does not accurately describe my feelings towards the pre-pubescent superhuman warriors defending mankind in the 41st millennium. For example, I do have my own chapter that I will be expanding on the table at some point in the future, but equally they will never be a primary army for me.

Firstly, they’re physically and mentally superhuman as well as being equipped with (almost) the best that humanity has to offer. There is no internal conflict, they are completely set in their devotion to the Emperor as a father figure, stalwart protectors of mankind and they go to battle prepared for everything. To me, this all just sounds like a recipe for boring. If I wanted to collect genetically engineered killing machines whose sole purpose is to fight for a cause, I’d surrender myself to the Hive Mind and collect Tyranids. I like my armies to have character. I like there to be models across the table that I can point to and talk about their out-of-combat exploits. I like there to be a person behind the model, if you know what I mean, not just another foot-slogging soldier. With Space Marines there is not much wiggle room; you have their early childhood, but Space Marine recruits are taken young before they develop too much, so beyond childhood exploits they do not have time to develop interesting backgrounds. When I look at the named characters in the Space Marine codex, none of them jump off the page at me; none of them strike me as particularly interesting or deep. Every single one of them just comes across as “Generic Space Marine Captain #29.” Their exploits are nothing particularly special and include nothing beyond having a good combat record. Whilst I know that this is true for most of Games Workshop’s named characters in the codices, it’s doubly reinforced by the nature of what it is to be a Space Marine.

Secondly, expanding on my first reason, Space Marines themselves are personality-lacking children with giant muscles and bulky weapons. Children are complex individuals, but with a Space Marine everything that makes a child an enigma is removed. They grow up during initiation, but… They don’t develop emotionally as a human. Sure, on the battlefield their brain works overtime and their physical body develops far beyond that of a normal human being, but deep inside, in the most human part of their brain, they are horrifically underdeveloped. Space Marines are no longer humans; they may as well be mechanical constructs. It’s something that I just do not enjoy about Space Marines as a faction.

Third, all their units are the same. If you look at a Tactical Marine, it is the same as an Assault Marine and a Devastator Marine, just with mildly different wargear. The difference is not large enough, with Devastators and Tactical Marines differing simply in heavy and special weapon compositions. Veterans are also the same, just with a few more special rules and fancy toys though their stats remain largely the same as their less experienced brethren. This, paired with their particular statistics, leads them to be a “jack of all trades, master of none” army. One thing that strikes me as odd is that Assault Squads are unable to take any special melee weapons apart from on their sergeant; even Storm Guardians have the option to take two power swords!

Fourth, and finally, it’s an all-male faction due to the nature of the implants. This just goes against my “can-do” attitude! Come on, who honestly wasn’t expecting this one?

So this is why I dislike Space Marines. I have RPed one in a Deathwatch game (Fantasy Flight’s tabletop roleplaying game) where I ended up playing a combat character because I tried to create a skill/social encounter based Space Marine and stumbled upon how OP the heavy bolter (or any fully automatic weapon) is in that system. What just intensifies the dislike is how they manage to be the most popular faction (by a long way!) in the Warhammer 40k hobby. If people want to turn around and say “well, Sisters of Battle can only be female, so it balances!” I will merely state what I said in my article about the new box set: Four factions are Space Marines alone, six if you include Grey Knights and Chaos Space Marines (though the latter has some interesting amount of diversity at least). Sisters are a single faction with miniatures made more than a decade ago and a codex with only slightly more choice than a Call of Duty campaign. It’s not the same boat, heck it’s not even the same ocean.

I just wish that Games Workshop would pay some attention to me as a non-Space Marine player… *sniffles*