That’s the best way to describe the past two weeks. I haven’t done a post in three weeks, I know, but it’s been… interesting. I already wrote about how I am no longer a teacher and how I am rather pleased about that due to various reasons that I have already ranted about. However, I also have a new job. This is the wowowowowowowowow part. My friend’s family helped me out and I managed to get a job, a corporate job, where I, for once, can leave the office after my shift is over and not have to worry about work in the slightest until my next shift. The corporate structure suits me way better than the teaching structure did, and I know what I have to do to advance. It’s a lot more logical than teaching where, to move up, you basically have to become a deputy head and then a headteacher. That’s right, I have officially become a wageslave and I love it! I mean, I always have been the corporate type when it came to cyberpunk, after all. Only this is reality, which is less dystopian which means that I might, possibly, maybe… actually have a future.
Speaking of which, I’ve had cyberpunk on the brain lately. I would be lying if I said that my new job had nothing to do with it, the new corporate environment has had my mind wandering during my breaks; “I could turn that into a plot device” and “I could adapt this sort of environment for my fiction” are two thoughts that have been cropping up, as well as the increased awareness of how the modern corporate world works; the insights that this is giving are wonderful and I plan to fully apply my new knowledge to my fiction, and I have definitely been thinking cyberpunk over the past week or two. I have been in a swords and sorcery fantasy mood recently, due to my D&D games being my favourite, however this rather large new development in my life may have tipped me back towards cyberpunk. Inspiration can come from any source!
One game that I have been looking at, continuing on from the cyberpunk feel, is Sindome. Sindome is a multiplayer, text based RPG with an emphasis on RP set in a cyberpunk universe that draws inspiration from cyberpunk heavy hitters, such as Blade Runner, Neuromancer, Total Recall and Judge Dredd. The game takes place in Witmore City, a typical cyberpunk city flooded with inequality, violence and corporate influence. I gave the game mechanics a quick read over and, whilst I do like my 3d interfaces, I felt like I could deal with the text-based system that the game was using. Everything looked fine and dandy… until I realised that your character is always available. When you log out, your character goes to sleep, but time doesn’t freeze. I can see how this would really help immersion, and the generic job system helps to accommodate for that, however this is a real problem for me. Some of you will know that I hate it when I have to live a game, when a game becomes like a job to maintain. I just do not have the time or energy to dedicate in such a way, nor would I want to. For me, this is a massive shame as I really loved the idea of Sindome. I really loved the setting, I loved the aesthetic, I loved the job system, I loved that it didn’t shoehorn me in to playing a certain type of character and that I could be a corp if I really wanted to. I was really looking forward to making my corporate cyber-jockey and fleshing her out, but this singular feature stopped me in my tracks. If I have a busy month of writing, work or other gaming, which is very possible with Overwatch on the horizon, my character’s rent runs down on their apartment or coffin or whatever I have used for them to sleep in, and eventually they get dumped on the street, all whilst you’re working through a busy time at work. I can’t stress how disappointed I am about this, as I would have absolutely loved to give it a shot. Maybe I’ll write something based in Whitmore City as a compromise, as the setting is great and I’d love to have a play around with it.
The other game that I mentioned is Overwatch. In the last few weeks I made the fatal mistake of watching three of the cinematic trailers and the hype train has come into the station. The cinematic trailers, not the gameplay ones, are like Pixar with teeth. They’re incredibly well done and really show case the characters well; albeit only Tracer, Winston, Reaper and Widowmaker (with a bit of Zenyatta, but all he does is get shot!). The cinematics are expertly done and, as I said, it just feels like watching Pixar with teeth. The voice acting could be a little bit better, as a lot of people have slanted Tracer’s voice as annoying, and as an English woman I can verify that nobody speaks like Tracer…) and Widowmaker sounds sort of French, but sort of not; I find it strange, at least. The hype that has built around Overwatch now has grown for me and I’m just glad I only did this a month or so before release, so I only have a month to get through before release. Oh, I cannot wait to play Overwatch. I’ve already decided on five heroes that will be my main ones: Tracer, Mei, D.Va, McCree and Mercy; however I will play all of the heroes at least once. Except maybe Bastion. How can people find Bastion fun to play? All you do is sit in a corner and occasionally left click! I’ll never understand some people…
I’ve been toying with the idea of running a Stars Without Number game, set in my own sci-fi universe too. It would be my first foray into GMing a game, though with the recent developments in my life I am really liking the idea of something cyberpunk. The main problem I have with that is that cyberpunk systems that I’ve seen are Cyberpunk 2020, which is horrendously broken, and Shadowrun which has a load about magic and fantasy races which I wouldn’t be looking at including. I know Cyberpunk 2020 better, but I think Shadowrun with house rules would be better, honestly. It would mean that I would have to learn a new system though, so there’s that. Decisions!
Finally, concerning The Old Republic, I have started to upload some videos to my Youtube channel. Nothing too fancy, just some galactic starfighter gameplay since I saw one of the other pilots that I like doing the same. It’s interesting for me to see a gsf match from another perspective, and it’s really helping me to up my game. Similarly, it’s giving some of the other members of the community a brief look into how I play and I’ve gotten a few pointers from people who are undoubtedly better at the game than me.
It’s been an exciting few weeks for me, and my future is looking up for the first time in at least a year, though really it’s looking better than it has for about three. Onwards and upwards!