Army Overview: 10th Company Reconnaissance Force

Army concept time for Space Marines. The 10th Company. This is generally a list that I will only run at low point value games, as at higher point values you just end up duplicating detachments. In the army list section I will (eventually) put all of the variations, though I will post the 1500pts version here for reference. Note, I name characters, but names will change with your chapter (unless you also happen to be running my custom Raven Guard Successor Chapter: the Crimson Sentinels).

Also, disclaimer: This is untested! I did not run any army like this when I played Space Marines in 4th Edition, nor 6th and 7th, but I have played a similar style of army in the form of Dark Eldar and I strongly believe that this would work (perhaps with a few tweaks here and there). If you try this army out, let me know how it worked for you and how your opponent tried to deal with it!

The idea with this army is to leverage your mobility against your opponent. Shocking, I know, that it’s a Space Marine army that I, an Eldar/Dark Eldar player, am telling you to seek to use its mobility against its opponents, but this lists sports as much mobility as even that of an Eldar or Dark Eldar list, so why not? Every Troops choice is a small squad inside an open-topped Fast Skimmer, allowing them to fire their bolters out whilst they are zooming around the battlefield (heavy bolters will be snap firing if you move though!). It contains two Stormtalon Gunships for primary anti-air fire power, though there is an Aegis Defence Line with a quad-gun should all else fail.

However, this army is fragile. Not quite Dark Eldar fragile, as your Troops are Toughness 4 and actually wear decent armour, but remember that the highest Armour Value in this list is 11 and Armour Saves are generally 4+. Compared to most Space Marine armies where Armour Value 11 is what your sacrificial Rhinos have and a 4+ save is a rarity if seen at all beyond the 3+ and 2+ saves that are prevalent in the codex. The idea to get around this is, as said above, to use your mobility to press where the enemy is weak. Every Land Speeder Storm has a multi-melta, so heavy vehicles should not be a problem, and the sheer amount of anti-infantry power from the bolters, Stormtalons and Whirlwinds should be able to clear most infantry off the board.

This army is very good against smaller, more elite forces like Eldar where it can pick at where the lines are weakest and take advantage of the fact that your opponent does not have many models to counter you with. It also works very well against heavily close-combat oriented armies as you can use your mobility to dance out of charging distance whilst peppering them with shots from bolters, assault cannons and Whirlwind missiles!

Where the army falls short is against amassed, decent troops, such as the “Battle Company” Space Marine army that I will go over at another time or the massed shooting that the likes of the Tau or Imperial Guard can bring. The reason for this is that your light vehicles will just be peppered by medium strength weaponry (or even bolters!) and then your Scouts will be picked off a squad at a time. It does not have the sheer volume of fire to overwhelm an enemy with large numbers of semi-decent troops; you will not do enough damage to them and they will start to pick you off.

This army should be decent against most styles of army that you will face at 1500pts, even capable of taking on a Super Heavy with the sheer volume of melta that it packs. One thing to be careful of is the Scout Biker squad (which you should be attaching your Librarian to). It is not massively durable and will give your opponent an easy “Slay the Warlord” if you are careless with it! But it’s better than having a Librarian running around by himself!


1500pts Crimson Sentinels 10th Company

Chapter Tactics: The Raptors

 

HQ

Librarian Vertius Hilen – 115pts

Librarian – 65pts

Mastery Level 2 – 25pts

Space Marine bike – 20pts

Melta bombs – 5pts

 

Elites

 

Troops

Scout Squad Primarus – 123pts

Scout Squad – 55pts

Heavy bolter – 8pts

Scout Sergeant – 0pts

Melta bombs – 5pts

Land Speeder Storm – 45pts

Multi-melta – 10pts

 

Scout Squad Secundus – 118pts

Scout Squad – 55pts

Heavy bolter – 8pts

Scout Sergeant – 0pts

Land Speeder Storm – 45pts

Multi-melta – 10pts

 

Scout Squad Tertius – 118pts

Scout Squad – 55pts

Heavy bolter – 8pts

Scout Sergeant – 0pts

Land Speeder Storm – 45pts

Multi-melta – 10pts

 

Scout Squad Quartus – 118pts

Scout Squad – 55pts

Heavy bolter – 8pts

Scout Sergeant – 0pts

Land Speeder Storm – 45pts

Multi-melta – 10pts

 

Scout Squad Quintus – 118pts

Scout Squad – 55pts

Heavy bolter – 8pts

Scout Sergeant – 0pts

Land Speeder Storm – 45pts

Multi-melta – 10pts

 

Scout Squad Sextus – 118pts

Scout Squad – 55pts

Heavy bolter – 8pts

Scout Sergeant – 0pts

Land Speeder Storm – 45pts

Multi-melta – 10pts

 

Fast Attack

Scout Bike Squad Primarus – 182pts

Scout Bike squad – 54pts

+6 Scout Bikers – 108pts

Astartes grenade launcher – 5pts

Astartes grenade launcher – 5pts

Astartes grenade launcher – 5pts

Scout Biker Sergeant – 0pts

Melta bombs – 5pts

 

Skysnap – 125pts

Stormtalon Gunship – 110pts

Skyhammer missile launcher – 15pts

 

The Hunter – 125pts

Stormtalon Gunship – 110pts

Skyhammer missile launcher – 15pts

 

Heavy Support

Artillery Support Primarus – 70pts

Whirlwind – 65pts

Storm bolter – 5pts

 

Artillery Support Secundus – 70pts

Whirlwind – 65pts

Storm bolter – 5pts

 

Fortification

Anti-air Position X534Y123 – 100pts

Aegis Defence Line – 50pts

Gun emplacement with quad-gun – 50pts

 

Total – 1500pts

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